Find a way into the Garrison, then survive the Arena to trigger the boss fight against the Demolisher. We have a trick to help bring this undead monster down. After some fairly long missions players will be in for a treat with a few shorter tasks that progress them through to the next part of the game.
This time out Crane is trying to reach Sector 0, but as players have learned, Rais is never far behind. This is a short mission as well, but it offers players an opportunity to explore this new area and work on some of the side quests and adventures that might be availble. When Crane finally reaches the towers he'll be introduced to Troy. Higher Education marks the end of the short missions, but this one is at the top of Kyle Crane's priority list.
He needs to locate and speak with Jade, but along the way we'll show players a cool trick with zombie guts camouflage. For those who thought that the enemies in Dying Light couldn't get any more creepy, this mission will prove that theory wrong. Public Faces will see the introduction of a zombie child, as well as a sad face made with explosives. It's getting closer to the end of the game, and this mission does a nice job of changing the pace from undead enemies to primarily human.
That means that Mr. Crane will definitely want to bring some guns and ammunition this time out. Kyle Crane will be tested often in this mission, having to deal with several Demolishers as he tries to contact the outside world. We have just the tip to help players take this big galoot out, even with a melee weapon.
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Loading reviews There are no more reviews that match the filters set above. Aim for the head, and you will decapitate. It is known. Knifes are good at low levels. They attack very quickly and stagger opponents. Axes This includes climbing picks Will also decapitate if aimed properly. They can be kept as back-up. Guns Guns are straight-forward.
There are only three types Pistol, Rifle, and Shotgun and all have set damage regardless of rarity. I do not know why they have a rarity system. I believe in the future there may be DLC to add modifications, which rarity dictates how many modifications. They do not require repairs, only ammo. If you have played any FPS game, these operate normally, with the exception of the orange pistol called Rais Gun, which is a pistol that fires in three round bursts. Throwables Throwables are handy for dealing with long range threats.
Most are crafted with the exception of some that are picked up from Rais's men. They are easy to use, but at long range do have drop. You will have to account for that. Crafting Materials These are anything used to craft items in the crafting menu.
They also are used to repair weapons. Loot everything that you can to stock up. They also follow the rarity system with some items.
Infected The infected. The enemy. The threat. There are many types of infected. Easy to kill, easy to avoid. Large groups can be dispatched with a molotov or your fists, your choice. If you see a zombie that has a green cloud around him, beheading them is the best option.
If you sever limbs or torso, they will explode and attract runners. They also can explode if hit and will attract runners. Runners - These are fast zombies. Much like 28 days later. They are attracted by noise explosions, gunshots and will chase you until killed or evaded.
They attack fast, and can be grappled easy if you have that skill. They show up on the minimap. Boomers - Not your Left 4 Dead style ones. They walk at a moderate space and look green, except you can see all their insides outside their bodies. These will kill you up close, and you will take splash damage if you are in a 3 meter radius.
Its best to use a throwable on these from distance or shoot them or run near them and run away quick so they explode. You can also outrun them easily. By the way, they explode, runners come running. Spitters- They are green and annoying. They spit globs of bile that have a small explosion radius. The HUD will show when its incoming, and they show up on the minimap.
You can bum rush these, but when you get close they rapid fire on you. Otherwise, molotovs work well, along with guns and throwables. Goons- They are big. They have a big rebar mace. They hurt. You have to dodge their slow attacks to get hits in on them. They take a lot of damage, but they go down eventually. They also drop their rebar mace, which has a lot of damage and is great for a throwing weapon.
NOTE: They will not catch on fire. Demolisher - Dead Island fans will remember this guy. He throws rocks. He charges. He has more health than your whole party combined. The best way to kill these guys is to shoot them in the head. If you have to melee them which you will at one point in the game you have to dodge their charge and hit their back until the body armor falls off.
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